name	piorun4
type	none
setlayer  -10
palette data/chars/bosf/b32
anim idle
	@script
	void self = getlocalvar("self");
	int x = getentityproperty(self,"x"); 
	if(x <= -500 && frame == 1){
		killentity(self);
	}
	@end_script
	loop 1
	delay 300
	offset  25 25
	bbox 0 0 0 0
	frame	data/chars/misc/empty
	delay   10
	drawmethod 5000 2000 0 0 0 5
	frame	data/chars/bosf/b32
	delay   15
	frame	data/chars/bosf/b31
	delay   20
	delay   2
	frame	data/chars/bosf/b1
	delay 200
	frame	data/chars/misc/empty
	delay   10
	drawmethod 5000 2000 0 0 0 6
	frame	data/chars/bosf/b32
	frame	data/chars/bosf/b31
	delay   2
	frame	data/chars/bosf/b1
